Art of Conquest What Happens When Your City Is Destroyed
Empire Globe: The Art of Conquest | |
---|---|
Developer(due south) | Mad Doc Software |
Publisher(south) | Sierra Entertainment |
Designer(s) | Ian Lane Davis |
Series | Empire Globe |
Engine | Titan |
Platform(south) | Microsoft Windows |
Release |
|
Genre(s) | Existent-fourth dimension strategy |
Manner(s) | Single-player, multiplayer |
Empire World: The Art of Conquest is the expansion pack for the real-time strategy game Empire Earth. Art of Conquest was developed past Mad Md Software, and was released on September 17, 2002, in the United States. The game was released in Europe subsequently in the year, and the following year in Japan.[1] The Gold Edition of Empire Earth, which features both the original and the expansion, was released on May vi, 2003.
Art of Conquest added several new features to the original Empire Earth, including units, civilizations (Japan and Korea), civilization powers, and hero units. Art of Conquest besides features three new campaigns: Ancient Rome, Globe State of war II, and 24th century Mars.[2] The game received mixed reviews, averaging 66% on GameRankings.[3]
Gameplay [edit]
The gameplay in Art of Conquest is the same as in the original Empire Earth, albeit with some changes. Variable difficulty has been added to those scenarios which had non received it in a patch of the original Empire Earth. Online multiplayer capabilities has been added, allowing players to play online with up to seven other players either over the Internet via a lobby arrangement, or over a local expanse network (LAN).[ citation needed ]
The new Infinite Age (Epoch XV) allows the building of spaceports and spaceships on maps that allow information technology.[4] Robots replace Citizens in the Nano Age and infantry in the Space Age (these robots are known as Watchmen). Nano age Farms are run by robots, and by the Infinite Age farms no longer demand citizens to manage them. Each culture has its ain power, or "Civ Power". Often, these powers are just available during sure epochs. A Civ Ability gives each nation a specialty: the Chinese, for example, have the "only-in-time manufacturing" power; while the Japanese take the "cyber ninja" ability.[5]
Empire Earth supports multiplayer over LAN connections and online. Multiplayer games are identical in grade to single-player games. Art of Conquest multiplayer play has many exploits, which players can use to give themselves an unfair reward. The game's publisher, Vivendi Games, has prepare forums where players tin report exploits.[6] The multiplayer servers were taken offline on November i, 2008; players are only able to play through local area network and Straight IP.[7] [eight]
Campaigns [edit]
Three new campaigns were added in The Fine art of Conquest: an Ancient Roman campaign almost Gaius Marius and Julius Caesar, a campaign involving the warfare in the Pacific Sea during World War 2, and a futuristic Asian campaign involving the colonization of Mars.[9]
Roman Campaign [edit]
The Roman campaign revolves around the struggles of Marius and the conquests of Julius Caesar. The campaign comprises six distinct scenarios.
The offset scenario begins in the belatedly Roman Democracy. The actor, equally Gaius Marius, tin can conscript citizens and must defeat the combined threat of a Teutonic horde and a Cimbri invasion force into Italy in 102-101 BC.
The 2nd scenario moves the story into an alternating reality where Gaius Marius must abscond from Lucius Cornelius Sulla into Carthage and then defeat Jugurthian bandits in order to gain the support of the Carthaginian Senate (War elephants and naval transport ships). Subsequently, the thespian must achieve victory by killing Sulla'due south loyal senators and liberating Rome from his Dictatorship.
The tertiary scenario covers Caesar'due south exile into Greece and Asia Minor where he gets help avoiding capture from Greek compensation hunters past a Pirate Male monarch on Crete. In Asia Minor he must help the Male monarch of Bythnia confronting rebels who have taken over Mytilene in Lesbos. The scenario ends with a showdown confronting Sulla's eastern Legion in Thracia.
The fourth scenario depicts Julius Caesar's conquest of Gaul and the invasion of United kingdom of great britain and northern ireland. The actor starts in the Roman province of Hispania (modern Spain). At that place he must collect and evangelize a big amount of resources within a certain time in order to pay Marcus Crassus for his back up in Rome while fighting off local barbarians. The scenario continues with the migrating Helvetii trying to aggressively settle downwards in Hispania past crossing the Pyrenees mountains. After defeating the Helvetti, the player must lead his regular army into Gaul and subdue the various Gallic tribes, including the Ambrones, Belgians, and Suebi. Then, he must cross the English Aqueduct and defeat the Celts in Great britain.
The fifth scenario follows Caesar'due south war with his former marry and friend Pompey. This scenario starts with the famous crossing of the Rubicon, his conquest of Italy, and the brusque Greek entrada which ends at the battle of Pharsalus.
The concluding scenario details his conquest of Ptolemaic Egypt, where he must choose which side to help; Cleopatra VII or Ptolemy XIV. Both have differing objectives and situations:
Helping Cleopatra Seven gives Caesar control of the large city of Alexandria, where he starts in. He must then hold off Ptolemy XIV'south forces and prevent them from capturing boondocks centers within the urban center while trying to destroy Ptolemy's desert camps outside the city.
Helping Ptolemy XIV is dangerous as Caesar and his regular army must motion quickly to escape from Alexandria or risk being overwhelmed by Cleopatra's forces. He must and then regroup exterior in i of Ptolemy'due south camps in the desert and so capture the Boondocks Centers inside the city in order to attain victory.
If the player chooses to help Cleopatra, Ptolemy will (later a sure corporeality of time) transport soldiers towards the Great Pyramid of Cheops and endeavour to brand it lose half its hitpoints. If they succeed, the thespian is defeated and must then load a saved game (although a script bug allows the player to destroy the pyramid by only selecting information technology and pressing delete without being defeated, thus permanently preventing Ptolemy from dissentious an already destroyed building).
Pacific Campaign [edit]
The Pacific entrada comprises six singled-out scenarios. The opening scenario lets the role player control the Boxing of Midway. This scenario concludes with the sinking of Japanese aircraft carriers Akagi, Sōryū, Kaga, and Hiryū. Then the story covers the Battle of Guadalcanal in 1943, and later the isle-hopping campaign directed by Douglas MacArthur which involves killing Admiral Isoroku Yamamoto. The next scenarios include a special mission in Burma, the Battle for Leyte Gulf, and the reconquest of Leyte. The story concludes with the Battle of Iwo Jima, which is the shortest scenario in the game. It is completed by sending five Marines to the southern tip of the Island. This refers to the famous image of US Marines raising the flag of the United States at Mount Suribachi. See Raising the Flag on Iwo Jima
Asian Entrada [edit]
This campaign is told from the perspective of the Kwan Do family, an influential family who claim to exist descendants of the Qin Dynasty, and is split into two parts. Function One details the colonization of Mars. As soon as information technology is discovered that it is possible to colonize Mars, the major superpowers of Earth scramble to develop the technologies and resources needed to establish settlements. One of these powers is the newly formed United Federation of Asian Republics (UFAR), founded and ultimately controlled past the Kwan Practice family unit. The Kwan Do family are the rich owners of Kwan Do Electronics and Communications. The UFAR authorities struggles to suppress local rebellions and terrorist activities by the Heart of God, an extremist organization who claim that Earth should be the only habitation to mankind. Meanwhile, the UFAR also struggles to develop a colonial program competing against rival superpowers. A UFAR colony on Mars is eventually built, with help from Nippon, aslope settlements built past the US-Canadian Conglomerate, the European Union of Nations, Novaya Russia, and the Republic of Nihon. With these colonies established, Mars is divided into v regions. Part Two is set 250 years after the first part, during the Space Age Epoch. The Kwan Do dynasty has been overthrown, and harsh conditions on Mars and an increasingly negative perception of the Earth governments take finally forced the Martian colonists into rebellion. During the revolutions, Khan Sun Do, a descendant of the Kwan Do family unit, unites the five territories. With the acquisition of Infinite Battleship Yamato, the Martians fight an inter-planetary war against Globe to secure their independence. The campaign ends with the last battle for Martian independence and the installation of Khan Sun Exercise as the starting time leader of Mars.
Development and release [edit]
The Art of Conquest expansion pack for Empire Earth was announced in May 2002 by Sierra (the game's original publisher, subsequently taken over past Vivendi).[ten] The development of the game was turned over to Mad Dr. Software from Stainless Steel Studios because Stainless Steel were already working on Empires: Dawn of the Modern World.[xi] According to Steve Beinner, the make manager of the Empire World series, Empire Globe'due south expansion pack was planned even before the original game was released.[12] The developers listened to feedback from the game community and planned the new features and release schedule appropriately.[12] In an interview with IGN.com, Steve Beinner said "People were asking for boosted scenarios and actress units. That'south based upon surveys we did and distributors on a worldwide ground."[12]
Work on Fine art of Conquest began in early 2002, with a planned release date later that same year. The developers decided "the game won't be nowadays at E3 (Electronic Entertainment Expo), considering of the tight development schedule and the fact that Sierra didn't want the developers to be distracted by creating an E3 demo."[xi] Beta testing for Fine art of Conquest began on August 5, 2002, and consisted of a single multiplayer map that could be played through all 15 of the expansion pack's ages, allowing players to endeavor out all the new features of the game.[13] Fine art of Conquest was included in the release of the Empire Earth Gold Edition, which was a re-release of both Empire Earth and Art of Conquest.[14]
Reception [edit]
The overall reception of Art of Conquest was lukewarm. GameRankings averaged it at 66%,[3] and Metacritic averaged information technology slightly lower, at 63%.[15] IGN, who gave it a vii.8 out of 10, stated "While it'southward a solid game, in that location's just not enough hither to compel me to reawaken the substantial addiction the first game generated. Whether or non it's worth information technology for you to pick this ane up depends nearly entirely on how much you enjoyed the original game. With so few significant changes it plays near exactly the same. For those who couldn't get enough of Empire Earth, the expansion should exist a perfect fit. But don't wait the breadth and scope of the first game."[5] Finally, GameSpot gave it a 5.two out of 10, and said "Ultimately, The Art of Conquest doesn't add enough to make much of a divergence."[4] A notable criticism from GameSpot was regarding the mode Space was implemented in the game. Spaceships were only available on certain maps and the gameplay was very like to water—a dock-type edifice is congenital and spaceships travel much like naval ships.[4] Other reviewers found fault with the game'south price of United states$30. The IGN reviewer said "I like Fine art of Conquest enough but it just falls brusk of being worth the $thirty price tag."[five]
Fine art of Conquest's music was never released as a soundtrack CD, but the music in the game received critical approving, receiving 7 out of 10 from GameSpot.[4] IGN described the sound as "disarming plenty, with realistic boxing noises throughout the game's various ages. Each type of assail makes a item sound and, later a while, you can develop a good sense of the scope of a given boxing just past listening to it". IGN gave the sound 7 out of 10 overall, but did accept some criticism, remarking that "A few glitches detract from an otherwise sufficient soundtrack. Voices are decent and the music is good.[5] On Mon November 3, 2008, at 7pm GMT, the WON servers, dedicated to the Empire Globe and Empire Earth: The Art of Conquest online game-play system, were permanently shut downwards by Activision.[16]
In French republic, the game sold 50,000 units past March 2005.[17]
Notes [edit]
References [edit]
- ^ a b c "Empire Earth: The Art of Conquest Release Dates". GameSpot. Archived from the original on September 29, 2007. Retrieved March xi, 2007.
- ^ "Empire Earth: The Art of Conquest". Rotten Tomatoes. Archived from the original on July 2, 2006. Retrieved March xi, 2007.
- ^ a b "Empire Earth: The Art of Conquest - PC". GameRankings. Retrieved March 1, 2007.
- ^ a b c d .Chick, Tom. "Empire World: The Art of Conquest". GameSpot. Archived from the original on September 30, 2007. Retrieved March 1, 2007.
- ^ a b c d Steve Butts. "Empire Globe: The Art of Conquest". IGN. Archived from the original on October ii, 2002. Retrieved March one, 2007.
- ^ "Forum Used for catching Glitches". Archived from the original on April four, 2007. Retrieved February 21, 2007.
- ^ Sliwinski, Alexander (October 8, 2008). "Servers for 21 Sierra games shutting down". Engadget . Retrieved June 30, 2017.
- ^ Ellison, Blake. "Sierra Shutting Down 21 Old Game Servers". Shacknews . Retrieved June 30, 2017.
- ^ "Empire Earth: The Fine art of Conquest (PC)". Gamespy. Retrieved March eleven, 2007.
- ^ "Empire Earth: The Art of Conquest Preview". Strategy Informer. Retrieved March 11, 2007.
- ^ a b Sam Parker. "Start look: Empire Earth: The Art of Conquest". GameSpot. Archived from the original on September 29, 2007. Retrieved March 11, 2007.
- ^ a b c Steve Butts. "Empire Globe: The Art of Conquest". IGN. Archived from the original on June 7, 2002. Retrieved March 11, 2007.
- ^ Sam Parker. "Art of Conquest beta now available". Gamespot. Archived from the original on September 30, 2007. Retrieved March 11, 2007.
- ^ "Empire Earth: Aureate Edition Company Line". GameSpot. Retrieved March 17, 2007.
- ^ "Empire Earth: The Fine art of Conquest Expansion". MetaCritic. Retrieved March 1, 2007.
- ^ "Sierra's official annunciation of server closings". Sierra. October seven, 2008. Archived from the original on October ix, 2008. Retrieved November 25, 2008.
- ^ "VUG enrichit sa gamme Best Seller de deux nouveaux titres" (in French). Agence française pour le jeu vidéo. March 18, 2005. Archived from the original on October 19, 2005.
External links [edit]
- Empire Globe: The Art of Conquest at MobyGames
Source: https://en.wikipedia.org/wiki/Empire_Earth:_The_Art_of_Conquest
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