War of the Monsters Art for the Playstation 2

2003 video game

State of war of the Monsters
WOTM.jpg

N American PS2 box fine art

Developer(s) Incognito Amusement
Publisher(southward) Sony Figurer Entertainment
Director(south) Kellan Hatch
Producer(s) Dylan Jobe
Designer(s) Eric Simonich
Kellan Hatch
Dylan Jobe
Scott Campbell
Programmer(s) Bruce Woodard
Jeff Limback
Mike Badger
Dylan Jobe
Creative person(s) David Wright
Jennifer Fortin
Yeon-Seon Kim
Steve Argyle
Platform(s)
  • PlayStation 2
  • PlayStation 4
Release PlayStation two
  • NA: Jan 14, 2003
  • European union: April 17, 2003
PlayStation four
  • WW: Dec 4, 2015
Genre(s) Activeness, fighting
Mode(due south) Unmarried-histrion, multiplayer

War of the Monsters is a 3D fighting game for the PlayStation two developed by Incognito Entertainment and published by Sony Computer Entertainment. The game was released on the PlayStation 2 in January 2003 in North America and in April in Europe. A PlayStation iv port was released in December 2015.

The game is set in the aftermath of an alien invasion of World where their hazardous fuels have spawned behemothic monsters that battle one some other in urban center environments. The game pays homage to kaiju films and 1950s scientific discipline fiction films.

Gameplay [edit]

Monsters battle in a urban center environment.

In War of the Monsters, players take the roles of big monsters in city environments. The game plays as a fighting game yet works differently from the traditional one-on-1 structured rounds. Instead, fights tin can include up to 4 players in a four-mode simultaneous fighting structure. The camera is in third person perspective, allowing the player to focus solely on their character.[i]

Monsters have 2 status confined in each game, health and stamina. Like the standard fighting game formula, every time a monster takes damage, their overall Wellness bar drops until information technology is completely depleted, resulting in role player defeat. Stamina determines how much energy a monster can attack with.[ii] The bar drops if a monster picks upwardly another foe or performs a ranged attack. If the bar is total, a monster tin perform special attacks, whereas if the bar is completely drained, they become temporarily unable to use basic attacks (they can still throw and attack with items notwithstanding, which adds energy to the bar and helps an empty bar recover faster).[3]

Also different about fighting games, players are allowed to roam freely inside the urban center expanse, which allows climbing of jumping from buildings and cliffs. Monsters tin can utilize the surroundings to deal out damage to their foes past making weapons of various objects constitute within the city, such every bit vehicles and rubble as projectiles, steel girders and stone columns as clubs and radio antennae equally a spear to impale others, temporarily stunning them.[4] There are too some surroundings pick-ups, which can increase wellness or stamina, actualization as greenish or blue orbs and floating radioactive signs.[v] Buildings tin can exist destroyed if a monster direct attacks or is thrown into information technology. In some cities, taller buildings can topple over sideways that can crush other monsters, killing them instantly. In the Take chances mode, along with a series of set fights with other monsters, dominate battles are also present. They are much larger than the standard playable monsters and required certain strategies to defeat. "Tokens" can also be earned through Adventure way, which can exist spent at the "Unlocks" shop to unlock more cities, monsters, and monster skins. And y'all also can unlock mini-games like dodge ball or city devastation.[6]

Multiplayer options let two players via split-screen, which tin be fix to merge into one screen when both players are close plenty to fit on the same screen.[7]

Plot [edit]

Each level of the game features a fictional movie affiche that includes the game'due south monsters.

The plot is set in the 1950s where a fleet of alien flying saucer warships invade the Earth, causing massive damage. The scientists of the world'south nations manage to create a serial of secret weapons, which, when activated, allow loose shock waves that brusque-circuit the saucers and cause them to crash. Unfortunately, the flying saucers were all fueled by a green radioactive liquid, which leaked out as they crashed. Through this, the fuel infects animals, humans, and robots, turning them into behemothic mutant monsters, creating a war for supremacy among them. The player acts as one of these monsters and battles against the rest in fictional cities beyond the globe and the remaining UFOs.

The story mode of the game starts out in Midtown Park where a giant mutant ape called Congar defeats a moving ridge of military forces but is fought and defeated by the lead monster.

In Gambler's Gulch, the lead monster also defeats the reptilian beast, Togera. After Togera's defeat, a military machine class mech called Robo-47 and the armed services show up and attack the atomic number 82 monster but are defeated as well. At a armed services base of operations at Rosedale Canyon, the lead monster is confronted by a horde of irradiated behemothic ants and a mega robot, Goliath Prime number. Prime and the ants are all defeated.

In Metro Urban center, the armed forces decide to examination their new weapon, Mecha-Congar, on the giant mantis, Preytor, who was attacking the city. Before they could fight the lead monster appears and defeats them both. The lead monster then travels to Century Airfield and defeats the twin dragons called Raptros.

Then, at the Atomic Island power institute, the pb monster defeats a swarm of Kineticlops, living electric monsters, by causing a nuclear meltdown. In the resulting ruins, the lead monster must battle a big, iii headed institute creature called Vegon. Two Robo-47s end a UFO attack in breathtaking Baytown then try to slay the lead monster. Both are repelled and beaten. In the Pacific island of Gild Caldera, the rock monsters, Magmo and Agamo fight each other with the lead monster caught in the middle. Both are beaten.

After defeating two robots, Ultra-Five at the "Tsunopolis", the lead monster is abducted by a UFO that takes it dorsum to the mothership. There the lead monster has to fend off iii Zorgulons earlier beingness abducted once again when the mothership explodes, causing the UFO to crash into the North American city of Capitol. There, the alien leader Cerebulon attacks in a multi-layered tripod boxing conform. After Cerebulon is defeated, the lead monster victor watches as the last part of Cerebulon, a small timid insect like creature flees. A short movie is shown about the monster's origin depending on who the thespian chooses. The only exceptions are Raptros the dragon and Zorgulon the alien creature who has their own ending with roar in victory.

Reception [edit]

War of the Monsters received "generally favorable reviews" co-ordinate to video game review aggregator Metacritic.[8] In Nippon, Famitsu gave it a score of three sevens and one six for a full of 27 out of 40.[12]

Virtually reviewers praised the game's way and monster roster, being a homage to classic monster movies. IGN stated that "the game draws its inspiration from movies like The Beast From 20,000 Fathoms, King Kong, and Godzilla, the characters immediately appear to be Inspired past from the corking Ray Harryhausen", going on to say "each of the game'southward 10 gigantic beasts are as fun to play as they are to expect at"[19] while GameSpot said "a slick presentation gives the game the style of an old drive-in movie or news telecast, and it really works well to accentuate the game'southward retro theme and characters."[16] The publication after named it the 2nd-best PlayStation 2 game of January 2003.[23]

GameSpy was as impressed, noting the destructible environments, that "WotM captures the joy of destruction more so than whatever game I've always played. Did you think knocking over buildings was fun in Rampage? It's ten... no, twelvety times improve in WotM".[17] Game Informer, however, complained near certain aspects of gameplay, that "the unblockable attacks are merely downright unfair" and that "the lazy camera produces numerous blind spots throughout a boxing".[13] Game Revolution noted AI problems, that "the monsters routinely demonstrate a strong sense of self-preservation", which they called "extremely frustrating beliefs".[xv]

Meet likewise [edit]

  • King of the Monsters, an earlier serial of games with a like plotline.
  • Rampage, an earlier series with like monsters.

References [edit]

  1. ^ Sony Estimator Entertainment, ed. (2003). War of the Monsters didactics transmission. Sony Computer Amusement. pp. half-dozen–7.
  2. ^ Sony Computer Entertainment, ed. (2003). State of war of the Monsters instruction manual. Sony Computer Amusement. p. vii.
  3. ^ Sony Computer Amusement, ed. (2003). State of war of the Monsters instruction manual. Sony Computer Entertainment. p. 10.
  4. ^ Sony Calculator Entertainment, ed. (2003). War of the Monsters educational activity manual. Sony Computer Amusement. p. 11.
  5. ^ Sony Figurer Entertainment, ed. (2003). War of the Monsters instruction manual. Sony Reckoner Entertainment. p. 12.
  6. ^ Sony Reckoner Amusement, ed. (2003). War of the Monsters education manual. Sony Reckoner Amusement. p. 4.
  7. ^ Sony Computer Entertainment, ed. (2003). War of the Monsters instruction manual. Sony Calculator Entertainment. p. 5.
  8. ^ a b "War of the Monsters for PlayStation ii Reviews". Metacritic. CBS Interactive. Retrieved March 30, 2016.
  9. ^ T.J. Deci. "War of the Monsters - Review". AllGame. All Media Network. Archived from the original on November fourteen, 2014. Retrieved March 30, 2016.
  10. ^ EGM staff (Feb 2003). "State of war of the Monsters". Electronic Gaming Monthly. No. 163. Ziff Davis. p. 142. Archived from the original on June 24, 2004. Retrieved March 30, 2016.
  11. ^ Tom Bramwell (April 10, 2003). "War of the Monsters Review". Eurogamer. Gamer Network. Retrieved March 30, 2016.
  12. ^ a b "怪獣大激戦". Famitsu (in Japanese). Vol. 798. Enterbrain. April ii, 2004.
  13. ^ a b Chet Hairdresser (February 2003). "War of the Monsters". Game Informer. No. 118. GameStop. p. 96. Archived from the original on February 27, 2004. Retrieved March 30, 2016.
  14. ^ Fennec Flim-flam (January 29, 2003). "War of the Monsters Review for PS2 on GamePro.com". GamePro. IDG Amusement. Archived from the original on February ix, 2005. Retrieved March xxx, 2016.
  15. ^ a b K-Wok (February 2003). "War of the Monsters Review". Game Revolution. CraveOnline. Archived from the original on September 29, 2015. Retrieved March 30, 2016.
  16. ^ a b Greg Kasavin (January xv, 2003). "State of war of the Monsters Review". GameSpot. CBS Interactive. Retrieved March xxx, 2016.
  17. ^ a b Benjamin Turner (Jan 14, 2003). "GameSpy: War of the Monsters". GameSpy. IGN Entertainment. Retrieved January 31, 2008.
  18. ^ Louis Bedigian (January 20, 2003). "War of the Monsters - PS2 - Review". GameZone. Archived from the original on October 5, 2008. Retrieved March 30, 2016.
  19. ^ a b Jeremy Dunham (January nine, 2003). "War of the Monsters". IGN. Ziff Davis. Retrieved March xxx, 2016.
  20. ^ John Davison (January 2003). "War of the Monsters". Official U.S. PlayStation Magazine. Ziff Davis. p. 118. Archived from the original on June 19, 2004. Retrieved March 30, 2016.
  21. ^ Noah Robischon (Jan 17, 2003). "'Monsters' Inc. (War of the Monsters Review)". Entertainment Weekly. No. 691. Time Inc. p. 86. Retrieved March 30, 2016.
  22. ^ Alex Porter (January 14, 2003). "War of the Monsters". Maxim. Biglari Holdings. Archived from the original on Feb i, 2003. Retrieved March 30, 2016.
  23. ^ The Editors of GameSpot (February viii, 2003). "GameSpot 's Game of the Month, Jan 2003". GameSpot. Archived from the original on November 29, 2004.

External links [edit]

  • War of the Monsters at MobyGames

nesbittdoncepre.blogspot.com

Source: https://en.wikipedia.org/wiki/War_of_the_Monsters

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